In this Divinity: Original Sin 2 Review, we explore how the game grants the player a large amount of freedom and seeks to restrict player choice as little as possible. What Divinity has done for their arm of the RPG genre, is in a way similar to what Demon’s Souls and really Dark Souls did for Action RPGs. If you haven’t heard of this turn-based RPG from Larian Studios (or it’s precursor Divinity: Original Sin) by now chances are that you’re not going to, and that’s a shame. When games like Destiny 2 and Mass Effect dominate social media, have massive budgets, and seemingly endless marketing, it’s hard to get the word out about games like Salt and Sanctuary, Kingdom Come: Deliverance and of course Divinity: Original Sin 2. In the modern age of gaming, where we as consumers are constantly flooded with title after title, it’s hard to know when something truly special has come along.
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